Our first monster is an April Foolishness Special (but that doesn’t mean it’s not a balanced and playable creature)
Cycloptic Rhinocerine Airborne Violet Human Consumer
Level 9 Solo Soldier XP 2,000
Large natural magical beast
Initiative +8 Senses Perception + 9, darkvision
HP 400; Bloodied 200
AC 25; Fortitude 23, Reflex 20, Will 20 [see also Cycloptic Vision]
Vulnerable 5 Illusion
Saving Throws +5 (+3 vs. Illusion)
Speed 6, fly 8 (hover), overland flight 12
Action Points 2
[MB] Bite (standard; at-will)
Reach 2; +16 vs. AC; 1d12 + 8 damage
[R] Spitfire (standard; at-will) * Fire
Ranged 8; +14 vs. Reflex; 2d6 +6 fire damage
[M] Consume All (standard; recharge 5,6)
The C.R.A.V.H.C. makes three bite attacks.
[C] Horn Blast (standard; at-will) * Thunder
Close burst 5; +14 vs. Fortitude; 2d8 + 6 thunder damage and target is deafened
[R] Quick Spit (immediate interrupt, when an enemy
moves adjacent to the C.R.A.V.H.C.; at-will) The
C.R.A.V.H.C. makes a spitfire attack against the triggering enemy.
The C.R.A.V.H.C. receives a +1 to all attacks and a +2 to all damage versus human foes.
Thanks to its lack of binocular vision, illusions are particularly effective against this creature.
The C.R.A.V.H.C. takes a -2 penalty to all defenses versus illusion attacks.
Alignment Unaligned Languages Understands Common (does not speak)
Skills Intimidate +11
Str 21 (+9) Dex 15 (+6) Wis 10 (+4)
Con 18 (+8) Int 12 (+5) Cha 15 (+6)
The C.R.A.V.H.C. is a large, bloated creature with sickly purple skin, a single bloodshot eye, and an enormous yellow horn protruding from is snout. It would be a comical sight if not for its wickedly sharp teeth and white-hot spittle which it uses to dispatch tasty humans.
Nature DC 16: Many primitive societies worship these flying aberrations as “sky-gods” and will often sing songs about them and their bizarre anatomy.