Category: Quests

The Vanquisher Campaign: The Countdown is Officially ON!

This is a new series of posts written by both BMO and William (appearing in red) – gamer and DM (that’s me!) , for William C. Pfaff’s new “Vanquisher Campaign”.  I get to gloat about some of the things that I think make 4E great (less prep time for the DM more time for the FUN), brag about how much I enjoy playing under William as a DM with his somewhat unique (somewhat?) approach to running the game, and he gets to explain to everyone some of the tricks (but not all of them…for that you have to take one of my special DMing classes) that make his methods so effective.  This is a bit of an experiment, so the format may change a bit, but, for now, I,  BMO,  will write, then William will add in after the fact (thusly).

BMO:  T-minus a bit over 48 hours (sure wish I had the finished map drawn…sigh….more ‘5 hour energy’ coming online) until we roll characters for the Vanquisher Campaign.  I’m reporting in with limited knowledge of what’s going on altogether, but I do know this, we’re going OLD SCHOOL.  I can hear the traditionalists sinking in, cracking open a Mountain Dew, and getting comfortable in their office chairs as they read that.  (Admit it, you cheered a little, I know it.)

Yes, this campaign will apparently be a nod, (a throwback even), to the days when treasures came from a table, healing came from a potion and diplomacy was served at the tip of a blood-stained sword.  Everyone is pumped!

…except me.

Minor Quests but Major Fun!

I recently saw an online discussion thread where people were requesting “Minor Quests”. Basically, they wanted “things to do” in between the bigger plot points. I decided to sit down and cook some up. There are two versions of each “Minor Quest” and these are not system specific. Enjoy!

The Final Coin
Who needs help? Gonper Silverspinner, dwarven coin collector
Gonper has a gap-toothed smile and is perpetually flipping a coin and catching it.
What’s the problem? Needs to complete his collection of an ancient kingdom’s currency
The details: Gonper is a prolific collector of coins from an ancient kingdom and now finds himself one coin from a complete set. He has discovered that the last coin he needs is:

  • Part of a vast dragon’s hoard filled with tens of thousands of coins from nations around the world.
    Solutions: A roguish and stealthy party might be able to sneak in, find, and steal the coin in question. A tough, high-level party may just slay the dragon claiming the rest of the loot for themselves and procuring the coin for Gonper. A crafty, diplomatic party may challenge the dragon to an intellectual game (like chess) with the coin as the prize.

OR

  • Part of a rival collector’s private collection.
    Solutions: The party can diplomatically persuade the rival to part with the coin, or scare/intimidate the rival into selling the coin to Gonper. A less moral party may simply break into the rival’s display and steal the coin replacing it with a clever (but worthless) forgery. Perhaps, in the ultimate twist…the rival is the wronged- party. Gonper has been stealing from the rival for years and the party needs to unravel the situation and bring Gonper to justice and aid the rival in recovering what is rightfully his collection.

 

Farming Legacy
Who needs help? Thadis Sumpner, human farmer and the Sumpner family
Thadis is a broad-shouldered and quiet man with a protruding jaw.
What’s the problem? The famous Sumpner squash crop needs saved.
The details: In this part of the world, Thadis Sumpner and his family are famous for their beautiful and robust squash. However, this year there may be no squash as the heirloom seeds have been stolen. The seeds have been taken by:

  •  A mischievous group of fey who realized that the Sumpner’s squash would grow perfectly in the faerie realm.
    Solutions: The party must devise a way to journey to the fey’s home realm and recover the seeds through negotiation, trickery, or force. The party might also lay a trap for the fey, baiting them with additional seeds to get them to return to “the scene of the crime”.

 

OR

  • The seeds have been taken by otherwise innocent ground squirrels who have stored them in their burrows. 

Solutions: The tiny squirrels pose no threat to the party but the giant [insects, tunneling worms, or other farmland-loving creature] that lair nearby will attack when disturbed. The party may also attempt to magically reduce themselves so as to explore the ground squirrel’s tunnels and recover the seeds in true dungeon crawl fashion.