Category: Monsters

Dunkleosteus

One of the many watery denizens coming out in my old school bestiary.  Art by yours truly in pen and ink.  

The Malicious Moth Invasion Has Begun!

The newest Escape Velocity Gaming monster product is out now!  Check out just one of the six fully-detailed monstrous moths available in Malicious Moths…it’s our level 10 solo Faunus Moth illustrated by Cumberland’s own Sarah J. Salmon-Cooper!

Get BUGGED!

It’s definitely summer time and the creepy crawlers are out everywhere…time to put some into your 4e D&D game with EVGaming’s latest release…

The WITCH is BACK!

Baba Yaga, perhaps the most loved/feared/respected/discussed witch in fantasy gaming history is back!  Fourth Edition fanatics need to check it out!  As noted in the pdf, the statistics for Baba Yaga’s fence are available on this site only…..

Baba Yaga’s Fence

(Terrain) – The fence occupies squares of the GM’s choosing (normally a large circle totally encompassing her hut)

The fence is comprised of stakes with skulls atop them.

Effect:  The fence is partially blocking terrain (any tiny creature can move through it as if it were difficult terrain)  It blocks movement (for small or larger than small creatures) but allows line of sight and line of effect.  If a living creature ends its turn adjacent to the fence it takes 5 necrotic damage/tier.  Baba Yaga and her undead minions are unaffected.

Welcome to Escape Velocity Gaming!!!

Our first monster is an April Foolishness Special (but that doesn’t mean it’s not a balanced and playable creature)



 

Cycloptic Rhinocerine Airborne Violet Human Consumer
Level 9 Solo Soldier XP 2,000
Large natural magical beast
Initiative +8 Senses Perception + 9, darkvision
HP 400; Bloodied 200
AC 25; Fortitude 23, Reflex 20, Will 20 [see also Cycloptic Vision]
Vulnerable 5 Illusion
Saving Throws +5 (+3 vs. Illusion)
Speed 6, fly 8 (hover), overland flight 12
Action Points 2

[MB] Bite (standard; at-will)
                     Reach 2; +16 vs. AC; 1d12 + 8 damage

[R] Spitfire (standard; at-will) * Fire
                      Ranged 8; +14 vs. Reflex; 2d6 +6 fire damage

[M] Consume All (standard; recharge 5,6)
                       The C.R.A.V.H.C. makes three bite attacks.

[C] Horn Blast (standard; at-will) * Thunder
                       Close burst 5; +14 vs. Fortitude; 2d8 + 6 thunder damage and target is deafened

                      (save ends).

[R] Quick Spit (immediate interrupt, when an enemy
                   moves adjacent to the C.R.A.V.H.C.; at-will) The
                   C.R.A.V.H.C. makes a spitfire attack against the triggering  enemy.

Human Hatred
                   The C.R.A.V.H.C. receives a +1 to all attacks and a +2 to all damage versus human foes.

Cycloptic Vision
                    Thanks to its lack of binocular vision, illusions are particularly effective against this creature.

                    The C.R.A.V.H.C. takes a -2 penalty to all defenses versus illusion attacks. 

Alignment Unaligned                     Languages Understands Common (does not speak)
Skills Intimidate +11
Str 21 (+9)            Dex 15 (+6)              Wis 10 (+4)
Con 18 (+8)          Int 12 (+5)                Cha 15 (+6)

The C.R.A.V.H.C. is a large, bloated creature with sickly purple skin, a single bloodshot eye, and an enormous yellow horn protruding from is snout. It would be a comical sight if not for its wickedly sharp teeth and white-hot spittle which it uses to dispatch tasty humans.

CRAVHC LORE
Nature DC 16: Many primitive societies worship these flying aberrations as “sky-gods” and will often sing songs about them and their bizarre anatomy.